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 D&D Arena of War

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furiousjeff
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PostSubject: Re: D&D Arena of War   Fri Nov 15, 2013 7:50 pm

Not sure what gives, but stage two isn't available for any of the difficulties. Also yeah, rules section makes some mention of the undermountain stuff being able to unlock the rank titles.
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gambolice
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PostSubject: Re: D&D Arena of War   Fri Nov 15, 2013 8:09 pm

Confirmed, Stage 2 is locked.

https://www.facebook.com/ArenaOfWar?ref=br_tf

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Levelling - There is no formula. Level 1s and 10s give the same exp.
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furiousjeff
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PostSubject: Re: D&D Arena of War   Sat Nov 16, 2013 2:30 pm

All stages I think are up now. Mowing down the easy gauntlet as we speak.
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gambolice
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PostSubject: Re: D&D Arena of War   Sat Nov 16, 2013 7:19 pm

I just got this drop from Easy-6 : Rare - Knave Gambit - Control an enemy for 6 turns.

Oh my, a Hypnotize status?!

Anyway, anybody gotten the ranks yet?
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UkyoSonoda
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PostSubject: Re: D&D Arena of War   Sat Nov 16, 2013 7:52 pm

This game any good? And how's it play? I downloaded and tried to play it awhile back because Mobage said they'd give me 100 coins to do so. Then it crashed right after the initial update and I never started it again because I still got my 100 coins and never saw more than the update and title screen. XD
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gambolice
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PostSubject: Re: D&D Arena of War   Sat Nov 16, 2013 11:55 pm

It's a battle arena. You versus monsters with douchebag TNTs to boot.

Movement is like billiards. You pull your characters to move in the way you want to go, and bounce around like billiard balls.

Attacks -
Direct attack - no brainer.
Wall attack - When you do a direct attack, and the knockback hits a wall. x2 damage. (multiple wall hit can be really insane.)
TNT attack - This is glitchy. Happens when target is pushed towards an explosive. Damage to monster is pretty, damage to you is x2 damage of original hit; but damage to you when it is your own attack will cut half of your HP. And it is cumulative.

There are various equippable skills as well, stuff like Bloodlust, Shield, Mass Bless, Fear, Hypnotize... If you played "Dungeons&Dragons" or "Heroes Of Might&Magic" or "Baldur's Gate" before, this will be second nature to you.

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At the moment now, the story is really REALLY short (like 80 quests that lasts at most 5 minutes - but there are Fanta-like Action Points to slow your progress down ; the AP are automatically recovered by either 3min/AP or a full recovery with a level up.), and there is weekly events, so it is not too bad.
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UkyoSonoda
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PostSubject: Re: D&D Arena of War   Sun Nov 17, 2013 12:05 am

Ah.. Hmm... maybe i'll just stick with blood brothers as my fill in for fanta on phone when bored and fanta is down game. lol
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rotarywhiz
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PostSubject: Re: D&D Arena of War   Fri Nov 22, 2013 8:41 pm

I saw that they updated the game this morning and changed a few things also, such as they don't tell you how many waves are in each quest now. I also saw that they look as if they are foing to add items for doing the quests.
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gambolice
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PostSubject: Re: D&D Arena of War   Fri Nov 22, 2013 11:14 pm

But still no events. This blows.
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rotarywhiz
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PostSubject: Re: D&D Arena of War   Sat Nov 23, 2013 12:09 am

Yeah they need to get with the program but this downtime gives me an opportunity to level char.
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rotarywhiz
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PostSubject: Re: D&D Arena of War   Thu Nov 28, 2013 1:21 pm

New event started and not going to be this rank again, lol

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gambolice
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PostSubject: Re: D&D Arena of War   Thu Nov 28, 2013 7:12 pm

Just shooting for the 40k reward lol
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gambolice
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PostSubject: Re: D&D Arena of War   Fri Nov 29, 2013 9:33 am

Just cleared medium difficulty.

They hit like a truck, but the units have specific strategy to work on..

Archers - no brainers.
Trolls - no brainers.
Spiders - no brainers.

Axemen - such a short walking distance it is hilarious. Usually the last to kill.
Shielders - very annoying. Deals 150 damage everytime you hit it in front. Backattack is the way to go. Sometimes a sacrifice of turns or units may be needed ...

Estimated HP - 1500 x (how many turns)

Warlord boss - he's not as hard as Red dragon imo. Small body makes it easier to evade though the attacks hurt bad.

Just a suggestion - please equip Snap Shot if you have it. Fastest loading time (16 turns) is so useful.
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rotarywhiz
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PostSubject: Re: D&D Arena of War   Sat Nov 30, 2013 8:46 pm

I tried doing hard difficulty and well its hard...lol
So I have been doing quest 11 on medium difficulty because its sooo easy, I love it that they added new objectives in the quests such as "survive x rounds" or "complete quest in x rounds".
At first I was killing most of the guys and leaving 1 alive until the rounds ran out but then I realized you get more devotion points if you clear the first part. So now I try to clear as many parts as I can.
Events are also really good for getting rare cards, its just hard trying to Max them out.
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gambolice
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PostSubject: Re: D&D Arena of War   Sat Nov 30, 2013 8:59 pm

Hard2 is bloody messed up. 8k hp trolls in 15 turns...
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gambolice
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PostSubject: Re: D&D Arena of War   Wed Dec 04, 2013 8:00 pm

Secret Dungeon has appeared.
5 Easy, 5 Medium, 5 Hard rooms.

Still no appearance of a UR+ unlike previous dungeon crawler... Sad Then again, I grinded so much Med-11 until I had a full inventory of URs so that isnt so bad I guess.
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rotarywhiz
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PostSubject: Re: D&D Arena of War   Wed Dec 04, 2013 9:09 pm

Yeah I was able to complete the first 10 stages of the special quests but the last 2 are too hard for me. You got a bunch of UR's from med-11 gambolice?
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gambolice
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PostSubject: Re: D&D Arena of War   Wed Dec 04, 2013 9:56 pm

Yeah. The 33EN are the ones from Hard difficulty , that is why it is that tough. So far my inventory are...

UR+
Clan Battlehammer Shield

UR
Chain Lightning x2
Cause Fear
Silvery Arrow
Dance of Death
Protector Smite
Killer Eye
Meteor Swarm

Others -
Snap Shot x11 (favourite skill with the 20turn loading time, I highly recommend it.)
Insect Plague x6
Shield Slam x10
Staffstrike Corrosion R+ x3
Staffstrike Corrosion R x3 (ignoring due to low level and damage.)

(x refers to how many cards I received thus far. E.g. x10 = 2 cards of evolution5 etc.)
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gambolice
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PostSubject: Re: D&D Arena of War   Fri Dec 06, 2013 2:24 am

Urgh current rank 485. Too close to take a breather but just ran out of EN and free levelling regenerations to boot. (All my characters are at least level9 now lulz)
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rotarywhiz
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PostSubject: Re: D&D Arena of War   Fri Dec 06, 2013 11:44 pm

gambolice wrote:
Urgh current rank 485. Too close to take a breather but just ran out of EN and free levelling regenerations to boot. (All my characters are at least level9 now lulz)
Wow you did really well this event, I ended up around rank 87x and most of my characters are around level 6. No wonder you passed me on atk\hp.
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gambolice
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PostSubject: Re: D&D Arena of War   Sat Dec 07, 2013 12:02 am

Well i kept switching between Special-10 for rares and the Last Boss/OldWell-4 for exp and scrolls purposes.

My event spells are maxed out currently at level150 and URs mainly at 70s, so yeah.

I hoped I could farm the last Hard mission, but their HP seems too high to break at this time.
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gambolice
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PostSubject: Re: D&D Arena of War   Mon Dec 09, 2013 4:03 am

Spoiler:
 

This is rather odd...
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rotarywhiz
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PostSubject: Re: D&D Arena of War   Tue Dec 10, 2013 10:49 pm

gambolice wrote:
Spoiler:
 

This is rather odd...

What is rather odd?
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gambolice
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PostSubject: Re: D&D Arena of War   Tue Dec 10, 2013 11:02 pm

A lvl80+ R+ has better stats than a lvl100 UR ?

Edit- oh... broken link. Reuploaded.
Spoiler:
 
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rotarywhiz
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PostSubject: Re: D&D Arena of War   Wed Dec 11, 2013 9:29 pm

I think the event cards will have better stats than the regular cards of the same class, and sometimes better than a higher class.
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PostSubject: Re: D&D Arena of War   Today at 9:11 am

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