Due to techncial difficulties, Nerve Strike has been replaced by Critical Shot.
Defense Order for Urd and Backstab for Closer are also bugged and their abilities will be replaced by their other skill.
Credits to chaosbladeuk for this information, minor edits made.Prep-Guild Phase
The actual event starts with the Prep-Guild Phase, which is usually on the first two days You will be able to join or create a guild.
A guild can contain 9 members - 7 of any levels and 2 Rooks. Rooks are players who have just joined Fantasica a month before the event and have no 6* (excluding Mina) or 7* in their albums.
The Guild Master (the creator of the guild) can choose to make their guild open or closed. Closed means that only people can find them by searching for their ID whereas public open to everyone to view.
Once a member has joined a guild, they can choose to leave it but there will be a time when they won't be able to join another. A guild master cannot leave their guild unless it has been disbanded and can only be disbanded after all the members have currently left.Creating Your Team
Selecting the Deploy/Confirm option you then create your team via the Edit Team function. In here you can deploy up to 10 units for a total of 200DC. Only 5 units can be used to attack and the remainder can be set to defense which is used when the enemy is attacking you.
It will show the unit's level and attack power before any panel placements. Deploy Team
Once your team has been set up you can deploy your team. This will effectively make it battle ready. There are 9 panels and any one of your guild members can occupy one spot. The spot has a stat modifier to ATK, DEF, Speed and Skill that affects your team that is placed in those spots. You cannot occupy a spot that a guild member has been placed in. You can only change panel placement anytime outside of battle. Once the battle begins you can no longer change placement until the battle has ended.Panel Placements
You can place your team in one of nine places in the deploy team section. Bonuses granted are:-ATK
Attack - 120
Def - 80
Speed - 120
Skill - 80MID
Attack - 105
Def - 105
Speed - 90
Skill - 100Def
Attack - 80
Def - 120
Speed - 80
Skill - 120Wild Souls
*Title subject to changes
You can donate Wild Souls (founding in Training, Quests random drops, Leana's Shop and various rewards) to increase your guild's overall max Action Points. It takes 131 Wild Souls to max it to 700 AP.To Battle!
Once your the guild battle timer at the top reaches zero, it is time for battle. You click on the To Battle button and it will show you two screens. The top shows your opponent and the bottom are your guild's.
You have four options you can select.Attack
Any unit that have not been set to defense, will attack, up to a maximum of 5 attackers. This cost 30 AP per unit per attack (so for a team of 5 attackers, that is 150 AP). Each unit will attack twice versus a base. If you engage in an enemy unit, it will become like the battle system in Battle Arena. 30 turns between you and your opponent with Arena skills prioritized over normal skills. You earn GP each time you attack, more if it's versus a base.Heal
For 150 AP you can heal all your units (including dead ones). You cannot attack if you have no live units so it's important to use this often.Rally
For 250AP, you can give a guild member 150AP. This is very useful for the rooks as well as who are burning as 150AP is enough for one attack or a full heal. Rallying also gains GP.Swap
This allows you to rearrange your defenders and attackers. Very important strategy tool (which I will leave you to figure out for yourselves)Battling
The win condition is to have more GP than your opponent. You will face the enemies' defense at the front and will work backwards. When there are no units set to defense, it will then target the enemies' base. Battle lasts for 60 minutes. Crash Chance
Occasionally there will be a hammer symbol that will be placed above the enemies' base. This will allow you to attack the base directly, bypassing any defense that they have set up. Restoring AP
AP restores at 10% of your max AP every 2 or 3 minutes. You can restore 150 AP by a guild member rallying you, using Potions and Wild Tonics fully restores your AP.
You can only use 10 potions per battle; there are no limits to the amount of Wild Tonics (The name of the item is subject to change) you can use.