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 The Beginners [ GUIDE ] to Trading

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abuqasar
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Join date : 2013-07-23
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PostSubject: The Beginners [ GUIDE ] to Trading   Wed Sep 18, 2013 12:45 am

Introduction
Last Updated and Proofread 11th October 2013

Disclaimer
Quote :
:All information posted here is from personal observation, but should be common knowledge to many who have played the game for a good amount of time. I do not claim to have omnipotent knowledge of the games economy nor do I urge you to adhere to my words as law. This guide is simply my way of contributing to the community of players who love trading and merchanting.


Greetings Traveller!
First of all welcome and thank you for taking the time to peruse my incoherent ramblings small guide. As many of you already know, trading builds the essential lifeblood of our community. The bartering and exchange of goods creates a pseudo economy that many players have grown to rely on. All players in Fantasica in all tiers of play benefit from trading. Weather you are a ranker looking to buy more event items, or a player looking to sell feeders, everyone has something for everyone.

This Guide is aimed at newer players looking to understand what your cards are worth and to more intermediate players may be looking to make a foray into the volatile world of card trading.

I will be using many common fatasica related abrreviations so here is a complete list for those who require it.

So lets hop to it. Very Happy


1.
Card Factors and Their Values
The most important aspect of buying and selling is understanding how much your cards are worth. Certain cards command higher prices than others due to rarity / utility while others are collectible items. These 3 are some of the most common factors to deduce a cards value.

    Availability
    Spoiler:
     

    Function
    Spoiler:
     

    Artwork
    Spoiler:
     
    You can apply many of the rules listed here to gauge the value of every card. All the required information for can be found in the wiki as well as on fantasitrade. A card that will retain trade value will always hold at least 2 or 3 of the listed factors. A card that fulfills only one [ or none ] of the following criteria will usually hold low prices.




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abuqasar
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PostSubject: Card Values   Wed Sep 18, 2013 12:51 am

Card Types

Card types play a significant role in the game as they usually dictate the availability of a card. Even if you are not inclined to research every aspect of of the released cards, simply knowing what types of cards you hold can give you good leverage and information. Each section will have it's own discussion on observable patterns in regards to their card value.



    Common / Standard Pullable Cards
    Sometimes referred to as SCP. Standard pullable cards are those pulled from premium megaboxes and from premium / 4* tickets. They are among the most common cards in circulation and will always be available to players. Cards from this series will always be replenished as time goes on.

tips:
 


    Limited Edition [ Series ] Cards
    Most commonly referred to as LE cards, this section will discuss the Series Packs. Most people use LE as an umbrella term to cover every card that isn't pullable. However knowing weather a card is a LE from a series or from an event is vital as it usually directly correlates to the supply of said card. Series packs are pullable card packs that appear during a set period of time. [  Usually during the event it is bundled with ]

tips:
 


    Reward [ Event ] Cards
    Event Reward cards are those usually gained from BTs grinding. The most common grindables for the free/low paying player are the 5*s or the 6*s. These take monumental levels of effort to achieve so before going for one of these its important to know exactly how much reward they will net you in the end. Knowing how they are released is also very important

tips:
 

    Rank [ Event ] Cards
    Rank Rewards are the most difficult cards to acquire through grind. The 6*s nowadays are only achievable through spending real life currency putting them out of reach for many grinders. Rank rewards are have their own characteristics that make them easy to hold and resell.

tips:
 



Notes :

  • Event Units are always the most expensive on the day of release or during the early duration of the event.

  • Rank and Reward Units are always cheapest in the few days after they are circulated.

  • Series units will be reprinted in Step Up packs about twice a month, while New Unit series are released the weeks in between.




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PostSubject: Re: The Beginners [ GUIDE ] to Trading   Tue Sep 24, 2013 4:04 am

Trading and You

Actually Trading
So now that you know how much your units are worth and what you want, how do you go about acquiring them? Well your first stop would be to head to the Rare Card Report. Located in the Card Packs section of your in game UI, you'll want to scroll down all the way to the bottom on the profiles of those who were [ probably ] luckier than you. You will see an assortment of spam flooding said persons wall. Due to the lack of bazaar or trading board, this is where players from all over come to browse and hawk their merchandise. There will be many acronyms that may be unfamiliar to the newer player, so here are the most commonly used.

Quote :

    WTB = Willing to Buy
    WTS = Willing to Sell
    WTT = Willing to Trade
    MLB = Max Limit Broken
    FLB = Fully Limit Broken
    FS = Firesale
    LF = Looking For
    WTA = Want to Album
    OBO = Or Better Offer
    Pure = Only TE/POTS
    Mix = Cards + TE accepted
There are several more that are less commonly used but these are the most important. Again this link provides an excellent reference.



1.
Buyer vs Seller
Now that you've located your other half, it is important to determine the context. As a seller you are in a commanding position in the trade. You have the final say in weather or not a trade is viable or not. As the buyer, your job is to try and impress the buyer with your best offer before starting negotiations. At this stage it is important for both parties to agree on the perceived value of a unit. Therefore it is always advisable to ask for a PC for a particular unit before attempting to offer. Lowballing, intentional or not will not help your chances to get anything.

Here are some tips for both sides.


Buyers
Quote :


  • Always ask for the units valuation before offering if possible. It will save you a lot of time and effort if you know the exact value of what you are aiming for. If its more than what you are willing to pay, simply move on with a polite "TY"

  • Oftentimes the seller will have several other offers already pasted on their wall. Check through them to get a gauge of weather or not you can offer better or not. It may give you surprising insight into the type of cards they are looking to exchange for.

  • LEs and Rank units are always considered higher than other offers. Pure is always good. For the best chances always include at least some pure in your mix. Be ready to overpay than the units pure price if you are mixing for it however.[ The general consensus being that the seller has to put in the extra effort to liquidate those units ]


Sellers

Quote :


  • As someone selling units, prepare to be lowballed. It is the nature of the current economy. Everybody is looking to create some margin of value for themselves. You will sell units much quicker if you give your buyers some degree of flexibility.

  • This however does not mean you should undersell your units. You do not want to be stuck in a position where you are worse off because of a bad trade. As a seller, it is always advisable to ask for at least a good amount of TE/Pots to be mixed inside. They will be your insurance in case the market decides to crumble around you.




[*]



2.
Downtrading vs Uptrading
The aim of every player is to acquire better cards and values for themselves. Uptrading does not necessary mean going from 5*s-6*s etc. It may also mean trading up your common 6*s into LE or Rank ones or higher tiers. Downtrading is exactly the same except in reverse order. There are times when players are more likely to do one or the other. The buyer seller rules and mix trade rules all apply.

Uptrading



Quote :


  • The most common uptrades are into rank units, event units and rare cards. These devalue significantly slower.

  • Uptrading inherently carries the increased risks of devaluation. Having one or two high Value cards means if even one of them gets blown out, you lose significantly more.

  • You can always expect to mix higher for uptrades. [ especially for crossing rarities ]

    e.g You owned a single Ludmilla valued at 300 prior Dream Packs 3. If you did not move out, you lost 100-120 TE value from her reprint.

[*]


Downtrading



Quote :



  • Downtrading can be an option if you have "bricked" into a single card. Certain hard sells may force you to rethink your prices or downtrade for multiple cards of a similar value. There is no shame in cutting losses quickly if you find you can no longer make profit from a card.

  • You may also consider downtrading to get more pure from a card. Multiple 6*s or 5*s may net you more if you auction a card rather than sell it for an exorbitant amount of pure.

    e.g You have been trying to resell a MLB Coral for 170Pure /200Mix. You've been offered a mix of Nanaca + Epicharis. In an auction that coral may net you [ 100-120 ], while a Nana [ 60 ] + Epicharis [ 80 ].

[*]


Players are more likely to uptrade / downtrade just before a deck based event. [ Which requires multiple units to compete ] Events like Colo/Arena require more than just a strong leader and encourages players to diversify into more broad teams. This is the time to move into your Dreamcard or split a rarity into a solid mix of utility.


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PostSubject: Re: The Beginners [ GUIDE ] to Trading   Tue Sep 24, 2013 4:05 am

Techniques

Work in Progress. Topics discussed


    Liquidation
    Value Trading
    Preemptive Spikes / Devaluation
    Fireselling and how not to get Burned
    Auctions and You
    Potion / Goddess Trading
    Damage Control


    Your Endgame


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abuqasar
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PostSubject: Re: The Beginners [ GUIDE ] to Trading   Sun Sep 29, 2013 10:06 am

GENERAL UNTESTED TIPS

These are some general tips that i like to keep note off when dealing with other folks. A lot of these are just personal opinions and observations so take them with a good helping of salt. If you have any tips you'd like to share leave feel free to post here ^^



  • Always Price Check First

  • Auctions are always the best places to pick things up cheap

  • Try to avoid running concurrent auctions / sales

  • Be polite to all enquiries and offers

  • Being lowballed sucks but it will happen.

  • Always be patient. Not everything can insta flip

  • Take note of the PST timings when doing auctions and sales

  • Small margins add up over time. You don't need to get max value from everything you do.

  • Being a Free Player / Spender does not entitle you to being a jerk. We all play for different reasons.

  • Time Elixers are gold and Potions are silver. Sometimes people want silver more but gold is always good.

  • Better to be honest than to be a ripper.




And that is all thank you very much! For now this is all the knowledge i can impart to you the reader, I hope you have found something useful within these pages and wish you all the best in your endeavours. For a free, low spending player, trade skills are essential for your fanta career. Watch the market well and the market will watch over you.

Feel free to comment or discuss below, I am by no means a perfect trader and if there is anything you wish to add on, please go ahead. All constructive critique and comments are much appreciated.

- Abuqasar


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siangaun
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PostSubject: Re: The Beginners [ GUIDE ] to Trading   Sat Oct 05, 2013 7:47 am

May I ask when is best time ft for holding an aution in game?cheers
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abuqasar
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PostSubject: Re: The Beginners [ GUIDE ] to Trading   Sun Oct 06, 2013 12:50 am

siangaun wrote:
May I ask when is best time ft for holding an aution in game?cheers
So far the only real conlclusive advice i can give you is on weekends or on public holidays for PST side. Since the majority of players are from the NA, we have to cater to their after work hours or free days. so for us asians it is usually a good idea to set a PST clock and take note on active hours. If i have the time i will get some data from experienced auctioneers to see if i can get them to spill some secrets :3 In general note you very rarely get your TE back from auctioning. its best to think of it as a last resort when you need TE. [ A well trafficked auction will be able to net you 2/3rd most PCs ]

I may add an auction section to the post as well Smile
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Souperxiao



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PostSubject: Re: The Beginners [ GUIDE ] to Trading   Sat Oct 19, 2013 7:29 am

Woha thanks for your comprehensive guide Very Happy 
Looking forward to the updates!!
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zanakya



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PostSubject: Re: The Beginners [ GUIDE ] to Trading   Thu Nov 21, 2013 4:17 am

Hai, sorry for taking your time, I'm new here and just started playing one week ago, and just want to know about one thing right now : what is the different between MLB = Max Limit Broken and
FLB = Fully Limit Broken? thanks for the answer Smile
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abuqasar
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PostSubject: Re: The Beginners [ GUIDE ] to Trading   Thu Nov 21, 2013 10:00 pm

zanakya wrote:
Hai, sorry for taking your time, I'm new here and just started playing one week ago, and just want to know about one thing right now : what is the different between MLB = Max Limit Broken and
FLB = Fully Limit Broken? thanks for the answer Smile
Maxed means its meaning fully levelled in addition to being fully limit broken with ambrosia [ e.g 140/140 for a 6* ]. Fully limit broken means its been Limit broken till its 140, but not necessarily maxed. [ e.g 75/140 for a 6* ]

You can check out the general questions FAQ if you have more questions Smile
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zanakya



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PostSubject: Re: The Beginners [ GUIDE ] to Trading   Sat Nov 23, 2013 8:49 pm

thank you for the explanation Very Happy
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