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 Amasuro's Guild Thread!

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Amasuro
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Join date : 2013-03-09
Posts : 487

PostSubject: Amasuro's Guild Thread!   Sun Aug 18, 2013 4:08 pm

Past Guild Arena:

Amasuro's Guild 1
Amasuro
Bobbychao
Janeannsmith
equals399
xdaturface
crazyhi
*Guy who doesn't show up to battles*
*Inactive leecher rook*
xdaturface's smurf

Result: 16/28

Amasuro's Guild 2
Amasuro
Bobbychao
Janeannsmith
shure
predator852
Shinrasoldier
Ghost_Star
chasevwhiting (rook)
Artannia (Amasuro)

Result: 23/35 wins
Rank: 123

Amasuro's Guild 3
68,898,085GP - Amasuro
36,049,801GP - Shinrasoldier
35,278,703GP - SirBanquo
32,926,090GP - Bobbychao
26,832,751GP - Predator852
24,339,611GP - SteamedBun5
21,042,690GP - Shure
14,673,456GP - Starverses (Avarre)
13,631,664GP - IAmNotTheRook (Amasuro + Bobby)

Result: 23/35 wins
Rank: 42
Total GP: 273,672,851GP

Amasuro's Guild 4
15,826,792GP - SirBanquo
13,543,600GP - Shinrasoldier
11,143,718GP - SteamedBun5
09,687,613GP - Shure
07,573,744GP - Amasuro
07,569,820GP - Bobbychao
07,502,146GP - Relaystration (Rook)
07,076,757GP - Predator852
02,519,322GP - Acrons (Rook)

Result: 20/35 wins
Rank: 550
Total GP: 82,443,512GP

Amasuro's Guild 5
23,218,734GP - SirBanquo
22,231,989GP - Shinrasoldier
22,095,866GP - SteamedBun5
19,630,418GP - Amasuro
16,847,704GP - Vaati
15,078,218GP - Amaltheia11 (Avarre)
14,371,653GP - Predator852
12,287,902GP - Bobbychao
07,532,752GP - TheRetroProclaimed (Predator)

Result: 23/35 wins
Rank: 194
Total GP: 153,295,236GP

Amasuro's Guild 6
28,193,300GP - Amasuro
15,129,043GP - Bobbychao
09,336,819GP - Shinrasoldier
08,833,461GP - SirBanquo
08,598,397GP - Shure
06,581,867GP - Tsadkiel69 (Avarre)
05,149,558GP - Predator852
04,584,104GP - sayaTheChou (lucentSwallowtail)
04,295,049GP - TheRetroProclaimed (Predator)

Result: 12/15 wins
Rank: 130
Total GP: 90,701,598GP

Amasuro's Guild 7
04,237,044GP - SirBanquo
02,789,781GP - Shinrasoldier
02,141,040GP - SteamedBun5
01,712,438GP - xdaturface
01,591,613GP - Amasuro
00,973,696GP - Bobbychao
-
-
-

Result: 10/16 wins
Rank: 1283
Total GP: 13,445,612GP

Amasuro's Guild 8
13,723,583GP - SirBanquo
06,566,601GP - Vaatigam
05,950,115GP - Equals399
05,540,609GP - Gaborsimon89
04,981,139GP - LucentButterfly
03,139,488GP - MekakucityRook (Amasuro)
02,125,629GP - Bobbychao
00,874,235GP - xdaturface
00,779,633GP - XxOrlandoLoverxX (Amasuro)

Result: 10/15 wins
Rank: 72
Total GP: 43,681,032GP

Amasuro's Guild 9
35,367,542GP - Ezodan
08,644,233GP - Cardiniel (Avarre)
05,918,798GP - Vaatigam
05,308,268GP - Equals399
05,279,982GP - SirBanquo
04,650,025GP - LucentButterfly
04,269,036GP - Amasuro
03,985,548GP - MekakucityRook (Amasuro)
01,426,523GP - Bobbychao

Result: 11/15 wins
Rank: 56
Total GP: 74,849,953GP


Last edited by Amasuro on Thu Jun 19, 2014 3:34 am; edited 28 times in total
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bluerexx
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PostSubject: Re: Amasuro's Guild Thread!   Sun Aug 18, 2013 7:14 pm

Nice.

It's great to meet you all!
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lyon186



Join date : 2013-07-14
Posts : 66

PostSubject: Re: Amasuro's Guild Thread!   Sun Aug 18, 2013 8:10 pm

Hi,

I am joemerick, nice to meet everyone Smile
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abuqasar
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Posts : 437

PostSubject: Re: Amasuro's Guild Thread!   Sun Aug 18, 2013 9:10 pm

Hello everybody, Its great to be part of a guild. Looking forward to working with everyone here Very Happy
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crazyhi



Join date : 2013-04-15
Posts : 1

PostSubject: Re: Amasuro's Guild Thread!   Sun Aug 18, 2013 10:34 pm

Hi everyone!
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cafeglace



Join date : 2013-02-09
Posts : 145

PostSubject: Re: Amasuro's Guild Thread!   Sun Aug 18, 2013 10:36 pm

greetings, btw crazyhi is homophobic
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equals399
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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 1:24 am

Hey all, look forward to working with everyone here for the next event Smile

Everyone sorted out their 200 dc team yet?
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abuqasar
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Posts : 437

PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 2:39 am

Hello to all again Smile
Yes. It seems it would be wise for us to split our players into defensive and offensive rolls for this event. It would be difficult to prepare both strong offenses and defences so it would be good to prioritize one or the other. My team is set for offense with multiple B speed slow units and KB. However i can only run 5*s, my damage may be lacking and I would not mind holding the back row. At the very least i can make it a pain for other attackers.


Last edited by abuqasar on Mon Aug 19, 2013 3:24 am; edited 1 time in total
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Amasuro
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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 3:00 am

abuqasar wrote:
Hello to all again Smile
Yes. It seems it would be wise for us to split our players into defensive and offensive rolls for this event. It would be difficuly to prepare both strong offenses and defences so it would be good to prioritize one or the other. My team is set for offense with multiple B speed slow units and KB. However i can only run 5*s, my damage may be lacking and I would not mind holding the back row. At the very least i can make it a pain for other attackers.
With Borage, Alvida, and two Eriohnets, I guess I'd be pretty good in offense then

If I'm not mistaken, doesn't Ombre have speed order too? I believe this event uses BA skills too.
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abuqasar
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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 3:23 am

Amasuro wrote:
abuqasar wrote:
Hello to all again Smile
Yes. It seems it would be wise for us to split our players into defensive and offensive rolls for this event. It would be difficuly to prepare both strong offenses and defences so it would be good to prioritize one or the other. My team is set for offense with multiple B speed slow units and KB. However i can only run 5*s, my damage may be lacking and I would not mind holding the back row. At the very least i can make it a pain for other attackers.
With Borage, Alvida, and two Eriohnets, I guess I'd be pretty good in offense then

If I'm not mistaken, doesn't Ombre have speed order too? I believe this event uses BA skills too.
Yes BA skills are will proc. Wish i held some Iron Wall units those would be really good now.
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equals399
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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 3:45 am

Quoting from some forum posts:

Quote :
To begin working as a team, your Guild members need to be assigned a position on the field: either on the front row, the middle row and the back row. Only 3 Guild members can be positioned in one row, and each row has specific stat boosts that will effect your units to determine their stance in combat. The front row will have an increase in their Attack strength while the back row will have higher Defense stats. The middle row won't have much of an stat increase.

Once you have determined your position on the field, you will now assemble your army of 10 units, up to the total deploy cost limit of 200. 5 units will be dedicated as the offense front who will throw the attacks while the remaining 5 units are allocated as the defense line who will receive the attacks from the enemy Guild.
Schdawn wrote:

There are 3 rows, front, middle, and back.

Each row has different bonus that will alter the stat of your unit.
RowFrontMiddleBack
Attack120%105%95%
Defense85%105%110%
Speed110%90%80%
Skill activation chance80%100%110%
So from the looks of things, if combat resembles BA, then you'll want to "tanky" (high dc, iron wall) units in the back row and defensive line, as they're given the most defensive boosts, as well as highest skill proc rate. Likewise, you'll want your high dps units (fast attack, multi hit skills) in the front, as well as the attacking line.

Of course, each member of the guild forms their own offensive and defensive line, so might be a good idea to figure out exactly what 10 units everyone is intending to field so we can determine which row they'll be best suited in.

My team composition consists of Magnus, Paris, Mort, Nina, Muriel, Kreuz, Evaldo, Barbara, Klavier and a 10dc filler either Sarah or Zafiro/Nanael. I'm thinking that should place me somewhere either in the front or middle, as I'm severely lacking units that tank well.
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abuqasar
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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 4:07 am

Nicely done equals.
It would be a good idea to list what you have in what composition to start out with. That way we can discuss who goes where easily.  

Offense

120 Kyo 15dc [Poison]
120 Edwin 15dc [Slow]
21 Xiahou Dun 30dc [Knockback]
54 Ghenna 20dc [Poison]

Defense

120 Lev 25dc [Knockback]
100 Hero Tullia 25dc [Slow]
45 Melissa 25dc (will focus on maxing) [Area Attack]
51 Hero Orte 20dc (will focus on maxing) [Poison]
120 Seymour 25dc [Area Attack]

= 190 DC total

Assuming i'm in the back row. I think my lineup give decent enough defense against 5* teams. I can't count on it doing much against 6* lineups however. This is all i have that is combat worthy at the moment. The rest of my inbox is filled with everyone's favourite event units from the past 2 months. I can swap them around into a more slow stack lineup into the middle line as well if we need it. I would suggest our 6* players who have fast units hold the front while the slower morts pregares and ombres of the world hold middle line to proc speed order and the like.

On a side note can we vote for a team name Razz Something everyone can hold a sense of unity and put nicely in their banners Very Happy


Last edited by abuqasar on Mon Aug 19, 2013 5:42 am; edited 1 time in total
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equals399
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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 4:41 am

abuqasar wrote:
Nicely done equals.
It would be a good idea to list what you have in what composition to start out with. That way we can discuss who goes where easily.  

Offense

120 Kyo 15dc [Poison]
120 Edwin 15dc [Slow]
21 Xiahou Dun 30dc [Knockback]
54 Ghenna 20dc [Poison]

Defense

120 Lev 25dc [Knockback]
100 Hero Tullia 25dc [Slow]
45 Melissa 25dc (will focus on maxing) [Area Attack]
51 Hero Orte 20dc (will focus on maxing) [Poison]
120 Seymour 25dc [Area Attack]

= 190 DC total

Assuming i'm in the back row. I think my lineup give decent enough defense against 5* teams. I can't count on it doing much against 6* lineups however. This is all i have that is combat worthy at the moment. The rest of my inbox is filled with everyone's favourite event units from the past 2 months. I can swap them around into a more slow stack lineup into the middle line as well if we need it. I would suggest our 6* players who have fast units hold the front while the slower morts pregares and ombres of the world hold middle line to proc speed order and the like.

On a side note can we vote for a team name :PSomething everyone can hold a sense of unity and put nicely in their banners Very Happy
Lev actually has a triple attack arena skill. This could make him better off in the offensive.
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abuqasar
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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 5:49 am

I agree. I'm working with the assumption that many of our 6* friends have stronger offensive lineups than I do. It is still PvP and Lev in the back could help out tremendously against many teams. In the grand scheme of things my lineup may be better suited at the back. We shall wait till our other friends report their compositions before finalizing who goes where however.
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lyon186



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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 6:41 am

Sadly, mine is not as good, what I have are Pregare, Diane, Kreuz, Soldado, Ixtab, Sheryl, Klavier, Zita, Nanael and Fasti for fillers.  

I also have a Purifica, Daphne, Ovis and Hannah, but they are not yet leveled.
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bluerexx
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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 8:28 am

I probably have the weakest team here:
Paris, Klaiver, Daphne, Cleve, tanith, chagrin, Angela, fasti, Leana and Marine.

So I will probably be in the middle or back row.

Also, I did find something that is upsetting. If it does turn out to be the same as the Japanese event, there is only 7 guarantee spots, the last 2 spots is reserved for someone that is an ally of the leader AND have not been online is the past week. Of course, this is not 100% confirmed. However, we should be prepared for such an event, and if it does happen, I would pull out as I do have the weakest team and I do not want to hinder your chances. Anyways, that is *if* it happens Smile
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abuqasar
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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 8:48 am

lyon186 wrote:
Sadly, mine is not as good, what I have are Pregare, Diane, Kreuz, Soldado, Ixtab, Sheryl, Klavier, Zita, Nanael and Fasti for fillers.  

I also have a Purifica, Daphne, Ovis and Hannah, but they are not yet leveled.
bluerexx wrote:
I probably have the weakest team here:
Paris, Klaiver, Daphne, Cleve, tanith, chagrin, Angela, fasti, Leana and Marine.

So I will probably be in the middle or back row.

Also, I did find something that is upsetting. If it does turn out to be the same as the Japanese event, there is only 7 guarantee spots, the last 2 spots is reserved for someone that is an ally of the leader AND have not been online is the past week. Of course, this is not 100% confirmed. However, we should be prepared for such an event, and if it does happen, I would pull out as I do have the weakest team and I do not want to hinder your chances. Anyways, that is *if* it happens Smile
Every team member plays a part i believe. I think there's a separate grind based event that helps add "guild points" to your team. I feel everyone here is active and determined enough that we can all help each other out. Our coordination and cooperation will be our strengths as a forum based guild so lets dispel the weakest member nonsense for now. We fight together and will rank together as guild Amasuro [ name subject to change ] Smile
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bluerexx
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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 4:49 pm

Well, I am sure all can be useful, as other player can help support other teammates through healing and other actions.

What worries me most is the 2 'inactive' ally rule
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Amasuro
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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 5:42 pm

So if I read the rules correctly, I guess my team will be:

140Borage (30)
140Alvida (30)
140Ombre (30)
140Eriohnet (20)
6Eriohnet (20)
63Edwin (15)
100Zande (20)
106Klavier (15)
100Zafiro (10)
100Olga (10)

Which adds up to 200. Borage, Alvida, Edwin, Zande, and Olga in the offense line and Ombre, Eriohnet, Eriohnet, Klavier, and Zafiro in the defense line. I guess I'll take the attack row too since it appears that I have the best offense line here (love my Borage Very Happy ). Though that Eriohnet needs to be leveled...quickly.

Though, I'd like to add that I am slightly busy this weekend. Even though I have internet and will try my hardest to make it to each battle, I can't guarantee that I can. If there is a rule that the guild leader must be in each fight, I'll have to make one of you the leader.

I don't know much about this 'inactive member' rule yet, but I'm hoping its something that enables the guild leader to use me in the fight if I can't make it.
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cafeglace



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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 6:12 pm

My team will be as follows:

Monica
Manfred
Nina
Ombre
Eriohnet
Lev
Leir
Winston
HTullia
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cafeglace



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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 6:31 pm

oh and forget to mention monica, manfred, nina, tullia and eriohnet are mlb, ombre is 125/140. the other 5* are only max but i will attempt to level them a bit too. and i have 47 potions and 105 te to blow. Maybe some money if its worth it too
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Speckter



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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 9:27 pm

nice to meet you all. I will give you my lineup in a bit. seeing as I don't have a 6* I don't want to specialize in admiring except reviving and support role. so middle for me all the way.

as for that inactive ally rule, seems a little silly. wouldn't it make more sense if you can summon an inactive guildmate up to a limit of two?
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abuqasar
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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 9:50 pm

Offensive Row | Middle Row | Defensive Row

When i insert table i end up with just tags and i cant fill them out into a visible border

[table*]

[/table*]

within the tr td tags


Last edited by abuqasar on Mon Aug 19, 2013 11:31 pm; edited 1 time in total
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Speckter



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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 10:45 pm

*admiring = anything. Lol phone.

Spoiler:
 

Preview your post to get options to make a table.
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lyon186



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PostSubject: Re: Amasuro's Guild Thread!   Mon Aug 19, 2013 11:19 pm

Mine might look like this


Spoiler:
 
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