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 What makes you consider quitting?

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Do you ever consider quitting the game? Why? (choose one - your main reason)
No I am really enjoying the game so far!
7%
 7% [ 9 ]
No I have minor issues but will probably continue to play
13%
 13% [ 16 ]
Yes the game is too time consuming / doesn't cater to casual players
30%
 30% [ 37 ]
Yes I have spent too much money on the game / scared I might spend too much
20%
 20% [ 24 ]
Yes because I'm getting a little bored with it / feel like I have done all I can in it / repetitive
11%
 11% [ 13 ]
Yes because of all the lowballers and scammers / "sharks" in the game who take advantage of others
2%
 2% [ 3 ]
Yes because the art is getting too porno/sexist
2%
 2% [ 3 ]
Yes because I'm new and feel like I can't catch up
5%
 5% [ 6 ]
Yes but for personal reasons having nothing to do with the game
2%
 2% [ 2 ]
Other / not listed
7%
 7% [ 9 ]
Total Votes : 122
 

AuthorMessage
Chocofiends



Join date : 2013-05-04
Posts : 31

PostSubject: Re: What makes you consider quitting?   Sun Jul 28, 2013 6:15 am

I've been playing this game for 5 months now. In the beginning it was as a free and casual player. Became a grinder and sometimes spending player in the last 2 months.

As a free and casual player I could only get at most a 5* unit in this game, while in the last 2 months I have more 6*s than I could ever dream of as a newbie. But I'm getting bored of grinding. Not that I have that much free time nowadays. So, multiple reasons for me to quit.

I have many allies who have been playing longer than me and haven't managed to obtain even a single 6*
So yeah, I think the game's system should be improved. There are card games that give you low tier rare cards just for logging in every day for a number of days.

Edit: dunno if I'll really quit though, found some great allies on the game Smile
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Caimsen
☆☆☆☆


Join date : 2013-04-13
Posts : 703

PostSubject: Re: What makes you consider quitting?   Sun Jul 28, 2013 1:35 pm

As far as it is now, i haven't realy thougt about quitting. The only reasons i would have, are the time this game (or to be correkt the events) takes and the amount of cash it would cost to get the good Cards.
You cant compare really with the People who have much Money over so they can spend it at this game and People who can grind 20 h a day.

I liked the idea with the rookie contest. Thats something Mobage should think more of it. Maybe make 3 Groups out of it. 1 for the Starters where you can get Cards till 5*. 1 for the semipros where you can get 6* and 1 Group where you can go for the 7* and can battle with the hardcore Player. Of course that would just split 1 big Group into 3 smaller Groups, but i think it would gave the Gamers a better feeling if you can rank in top 200 without spending 15h grinding per day instead of 2489 (of course you get the same prices).
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Selenia



Join date : 2013-07-09
Posts : 6

PostSubject: Re: What makes you consider quitting?   Tue Jul 30, 2013 6:07 am

Caimsen wrote:
As far as it is now, i haven't realy thougt about quitting. The only reasons i would have, are the time this game (or to be correkt the events) takes and the amount of cash it would cost to get the good Cards.
You cant compare really with the People who have much Money over so they can spend it at this game and People who can grind 20 h a day.

I liked the idea with the rookie contest. Thats something Mobage should think more of it. Maybe make 3 Groups out of it. 1 for the Starters where you can get Cards till 5*. 1 for the semipros where you can get 6* and 1 Group where you can go for the 7* and can battle with the hardcore Player. Of course that would just split 1 big Group into 3 smaller Groups, but i think it would gave the Gamers a better feeling if you can rank in top 200 without spending 15h grinding per day instead of 2489 (of course you get the same prices).

I really like the idea of the rookie contest. When I started I didn't even bother with the event because I knew I couldn't compete, but the rookie contest gave me a reason to try the event out.


To the original topic, I'm new but I did stupidly buy a premium box for SSL and hoped for some luck and then immediately regretted the decision when I got 2x Geronimo and 2x Salamander, both 3* (which I already got in brave pulls at that). Before that, I also bought Lightwalkers and only got Fede and a single Ordos. While I know rationally it was completely random and I should've known better, they were two incidents where I gave Fanta more than $1.00 and then regretted the decision. In contrast, the first 5* I got (Pale and Purifica) were ones I got through just grinding and some battles.

I also see a lot of people complain about the randomized aspect of the paid card packs and it seems that dissatisfaction is a common problem that the userbase has. Fanta's Dream Box was a step in the right direction in that people could buy cards with a guarantee of at least a 4* (which as far as I know, never come from brave card pulls) and at least a vague idea that if you keep buying from it you'll eventually get what you want from it, and you won't run into the problem of getting the same 3* and 2* you already could get from braves and feeling like you're stuck in that rut forever. It still costs a lot of money, but the people who would spend that money would do so regardless and this way they could at least feel that their purchase was justified.

As it stands now, the only good purchase to make is just to buy straight up TE to trade and it's still a fairly costly endeavor when you look at the price of cards. (And it looks like grinding TE as a free player isn't as doable as it used to be either, so offsetting the cost that way isn't as effective either.)

I guess basically, it feels like you have to spend a lot of money if you want to get anywhere in this game, and after you spend that money you have a lot of grinding to do too. It's a very money/time-intensive game and while I could handle one or the other, having it require both does make me wonder if it was a wise idea to pick it up in the first place.
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st.
☆☆


Join date : 2013-04-04
Posts : 183

PostSubject: Re: What makes you consider quitting?   Tue Jul 30, 2013 9:04 am

i play it not because the game is fun, but because trading and bartering as a free player helps me pick up on a lot of skills and knowledge that are useful outside of the game. i'll probably quit or at least go super casual when i feel i've learnt all i can and use the knowledge to go exploit some other mmo that isn't as time/money-intensive.

my guild contributes a huge part to why i keep going though. fanta is a very lonely game to play alone, what with the limited communications. having people you can get excited/angry/silly with helps a lot in improving the experience. i also have a close friend whom i talk to card prices about, and it helps in keeping me excited and invested in the game.
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joeladams20
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Join date : 2012-11-19
Posts : 407

PostSubject: Re: What makes you consider quitting?   Tue Jul 30, 2013 10:24 am

Fantasica=my boredom eraser <3.  Free player- I have taken time to collect a balanced group of 6*'s, and do in the game what my life will allow.  The constant changes in the fanta trading market keeps it interesting when I'm tired of grinding.

Listening and attending to my allies concerns gives me something to do and keeps it interesting when I'm tired of the fanta market.  I don't know about you guys, but I have met some really great people on Fantasica from the US, Spain & Germany.

Researching my next purchase keeps it interesting when I'm done attending to my allies concerns.

When I'm tired of researching my next purchase, that is typically when I complain about something that fanta did. There will always be an absolute abundance of things to complain about.

What I'm trying to say is that complaining about Fantasica is just another way to enjoy Fantasica! Smile

Fanta can't make everyone happy when the games involves spending money, but I feel Fanta has done a really decent job about keeping the game interesting while funding their cash cow.  Only way they would make me quit is if they absorbed all my cards and gave me the middle finger.
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Blargod
☆☆☆☆


Join date : 2012-09-29
Posts : 592

PostSubject: Re: What makes you consider quitting?   Tue Jul 30, 2013 12:37 pm

Selenia wrote:

I guess basically, it feels like you have to spend a lot of money if you want to get anywhere in this game, and after you spend that money you have a lot of grinding to do too. It's a very money/time-intensive game and while I could handle one or the other, having it require both does make me wonder if it was a wise idea to pick it up in the first place.

It's not. Had I known the game would have developed into its current state, I wouldn't have picked it up in the first place and continued to play it.
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Tattycoram
☆☆☆☆


Join date : 2013-01-20
Posts : 638

PostSubject: Re: What makes you consider quitting?   Tue Jul 30, 2013 1:59 pm

joeladams20 wrote:
Fantasica=my boredom eraser <3.  Free player- I have taken time to collect a balanced group of 6*'s, and do in the game what my life will allow.  The constant changes in the fanta trading market keeps it interesting when I'm tired of grinding.

Listening and attending to my allies concerns gives me something to do and keeps it interesting when I'm tired of the fanta market.  I don't know about you guys, but I have met some really great people on Fantasica from the US, Spain & Germany.

Researching my next purchase keeps it interesting when I'm done attending to my allies concerns.

When I'm tired of researching my next purchase, that is typically when I complain about something that fanta did. There will always be an absolute abundance of things to complain about.

What I'm trying to say is that complaining about Fantasica is just another way to enjoy Fantasica! Smile

Fanta can't make everyone happy when the games involves spending money, but I feel Fanta has done a really decent job about keeping the game interesting while funding their cash cow.  Only way they would make me quit is if they absorbed all my cards and gave me the middle finger.

Haha - good point!!! You have my vote for winner of the thread cheers 

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TypeAlpha
☆☆


Join date : 2012-10-01
Posts : 179

PostSubject: Re: What makes you consider quitting?   Thu Aug 01, 2013 9:33 am

Yes. Everyday. Why? Because i've been playing his game for almost a year. The game was fine until the market corrupted. It got worse when people who've started way after me excel right past me because they've got the upperhand when it comes to spending. The values of cards are dropping record low. Just keeping something in my inventory will lower its value. The release of 7*. The ever so stupid card pulling system.

I remember back in the day when buying TE straight was a uselesa idea, when a maxed 4* could get you 20-30 te. Now it doesn't even cost 5. A maxed 5* back then would cost 250~300 te. Now it costs around 10te for a decent 5*. WHEN 6* KEPT THEIR FREAKING GOD DAM VALUE. God i hate this game, yet i play it because it amuses me. Someone here mentioned that a level 1 pulled Ingrid? yes, i too witnessed that cycle of bullshit events. Now days, it seems that lower levels are getting rare pulls more often then higher level players. Sometimes it makes me think that Mobage purposley lowered our (highered level players) chances of pulling a rare card.

And now, buying TE straight is one of the most effective ways of EARNING TE. This game has fallen far too much.!
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MythSearcher
☆☆☆☆


Join date : 2013-02-24
Posts : 748

PostSubject: Re: What makes you consider quitting?   Thu Aug 01, 2013 12:11 pm

TypeAlpha wrote:
Yes. Everyday. Why? Because i've been playing his game for almost a year. The game was fine until the market corrupted. It got worse when people who've started way after me excel right past me because they've got the upperhand when it comes to spending. The values of cards are dropping record low. Just keeping something in my inventory will lower its value. The release of 7*. The ever so stupid card pulling system.

I remember back in the day when buying TE straight was a uselesa idea, when a maxed 4* could get you 20-30 te. Now it doesn't even cost 5. A maxed 5* back then would cost 250~300 te. Now it costs around 10te for a decent 5*. WHEN 6* KEPT THEIR FREAKING GOD DAM VALUE. God i hate this game, yet i play it because it amuses me. Someone here mentioned that a level 1 pulled Ingrid? yes, i too witnessed that cycle of bullshit events. Now days, it seems that lower levels are getting rare pulls more often then higher level players. Sometimes it makes me think that Mobage purposley lowered our (highered level players) chances of pulling a rare card.

And now, buying TE straight is one of the most effective ways of EARNING TE. This game has fallen far too much.!

Mobage does not have to lower the chance of higher level players, but giving a higher chance to those who never got a 6* would be quite easy to do so.

I must say that I had 3 allies who got Adolph as their only 4*+ card, and they traded fresh 4*s for him, entered the cave of bears, and all changed to Holly when all of my 6* allies got bears and bears.
Then they only have Holly and Adolph, still with pretty little game playing time, and all 3 of them pulled Epic from the S ticket.
It is so encouraging to them and they started playing more, and at least 1 of them paid for TE to buy another 6*, grinded for Verm and recruited her.

My alt acc which never really pulled decent cards from packs, and only got a grinded 6* also pulled Epic from the 1st try, and Soldado from the 2nd. My main account which won much more event rewards(mostly grinded), pulled 4*s from the same kind of ticket.

So, if you believe in conspiracy theories, this is kinda fishy that people who played and paid less got much more than players that are still pretty low level(in terms of cards)
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meximan1390
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Join date : 2013-03-13
Posts : 714

PostSubject: Re: What makes you consider quitting?   Thu Aug 01, 2013 2:54 pm

MythSearcher wrote:
So, if you believe in conspiracy theories, this is kinda fishy that people who played and paid less got much more than players that are still pretty low level(in terms of cards)

There's no conspiracy, it's all just in people's heads. People just get butt hurt that they don't get any good pulls and then they only remember the noobs pulling good cards because it gives them something to vent their anger towards. Quite a few of my allies have pulled good 6*s using their 4*+/maiden/dream tickets. Also keep in mind that new players are able to buy step up packs for a week after they finish the Mina tutorial challenges or whatever, so of course higher chances for 6*s.
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TypeAlpha
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Join date : 2012-10-01
Posts : 179

PostSubject: Re: What makes you consider quitting?   Fri Aug 02, 2013 8:56 pm

MythSearcher wrote:


So, if you believe in conspiracy theories, this is kinda fishy that people who played and paid less got much more than players that are still pretty low level(in terms of cards)

Haha noo, i don't. Its just unbelievable what luck some new playes have on this game, when compared to some of us who worked their ass off to get a 5* or 6* as a first. It really does make me feel like saying to the new players to not count their chicken.
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Mysterio006



Join date : 2013-04-05
Posts : 123

PostSubject: Re: What makes you consider quitting?   Sat Aug 03, 2013 12:13 am

A look at statistics would help, but most likely what's happening is that Fantasica gets many many new players every day, and with a bit of work or money can easy get one 100 coin pull. How many of those try and get nothing? Probably the majority. But what we're seeing is those lucky few that get the best cards. Definitely most of the newcomers won't stay, but those that do draw great cards are more likely to stick around.
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Mcpoto



Join date : 2013-05-19
Posts : 133

PostSubject: Re: What makes you consider quitting?   Sun Aug 04, 2013 6:43 pm

God damn this is a depressing thread.
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