-All numbers assume you have maxed out the following player skills :
Snake Eater - 10% Poison Boost
Titan Fist - 30% Knockback Boost
Weaver of Webs - 20% Slow Boost
Firebreather - 10% Area Attack Boost
Seal of Archangels - 10% Attack Boost
-Arena Skills have different effects, these %s only apply to quests and player castle attacking.
-Higher Ranks of Slow increase the amount the monster is slowed by
-Slow lasts a total of 2.5 seconds, during the time it is on same skill rank slows will not refresh the duration. In order to re-apply slow, the original slow must complete it's duration first.
Poison Skill 7 - 50%
Poison Skill 6 - 40%
Poison Skill 5 - 35%
Poison Skill 4 - 30%
Poison Skill 3 - 25%
Poison Skill 2 - 20%
Poison Skill 1 - Untestable
-Poison ticks a total of 6 times. The first tick is on application, afterwards damage is applied every 0.5 seconds for 2.5 seconds
-Poison bypasses mitigation
-While an enemy unit is poisoned, further applications of poison by units with the same skill level will not refresh or overwrite the current poison. In order to reapply poison, the original poison has to finish before a new one can be applied.
-However, if a unit with a higher poison skill hits an enemy unit after a lower poison skill unit hits it, it will overwrite the poison and refresh it.
-Formula for Poison = Unit Attack Stat (Land / Air / Sea) * Poison Skill Level % = Poison Damage
Area Attack Skill 6
Area Attack Skill 5
Area Attack Skill 4
Area Attack Skill 3
Area Attack Skill 2 - Untestable
Area Attack Skill 1 - Untestable
Attack Boost : Unit Type
Attack Boost Skill 6 - 150%
Attack Boost Skill 5 - 140%
Attack Boost Skill 4 - 135%
Attack Boost Skill 3 - 130%
Attack Boost Skill 2 - 125%
Attack Boost Skill 1 - Untestable
-Attack Boosts of the Same Type do not stack
-Attack Boosts of Different Types stack multiplicatively
Example : Attack Boost : Palace Guard 6 + Attack Boost : Male 4 stack.
-Formula for 1 Attack Boost = Unit Stat * Attack Boost Skill % = End Stats
-Formula for 2 Attack Boosts = Unit Stat * (Attack Boost 1 * Attack Boost 2) = End Stats