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 [Training] Soul Hunters Vengeance! [25th January - 4th February]

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chaosbladeuk
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Join date : 2012-09-22
Posts : 633

PostSubject: [Training] Soul Hunters Vengeance! [25th January - 4th February]   Wed Jan 23, 2013 5:49 am



How Do Training Event Work?

Once the event begins, you basically go to a separate screen and do training there. In training you can encounter a boss and choose to fight it. It starts at level 1 and each time you defeat it increase its level by 1. Increase in level just means the boss will have more health.

In a boss battle, you can deploy 1 of your unit and 3 of your allies. You can only deploy your allies once; if you would like to deploy them again you will need to "request assistance".

If you fail against a boss you can fight them again but it requires TP (training points). Failing against a boss will also allow you to request assistance from your allies. If they send you an assist, you will then be able to deploy them again. Sending an assist cost 10 TP.

You allies can also send you Soul Spikes, which does two things. It will reward the sender of the soul spike BT and Soul Shards. The second is that the next boss you encounter will have a reduced health.

You have 30 minutes to fight the boss again. Fighting a boss again cost 50 TP. Their health will be reduced by the amount you dealt them the last time you encountered them.

If you fail and do not choose to fight them again, after 30 minutes they will have fled. If they flee, the next time you encounter them, their level will be reduced by 1-3 levels.

If you defeat the boss you are rewarded with experience and a special type of item that can be accumulated to unlock prizes. In Soul Hunter these were Soul Shards and different bosses give different amounts. The higher the level of the boss, the larger amount of soul shards that can be earned.

Once you have accumulated a certain amount you can go to the "Reward" tab and click collect prize. Your Soul Shard don't disappear and will continue to rise. You can also sometimes collect Soul Shards in treasure chests.

Items:

Aura Spike: When your allies lose to a monster and ask for assistance, you can send a spike. This gains you 1,600 BT and 500 spirit shards. These are un-tradable.

Life Ward: It allows you to deploy more than one unit when used. (4 units?) These are tradable.


Last edited by chaosbladeuk on Fri Jan 25, 2013 6:55 am; edited 1 time in total
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chaosbladeuk
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PostSubject: Special Units   Wed Jan 23, 2013 12:21 pm

There are three special units that will help you increase your encounter rate with bosses.

By having them as leader you can increase the encounter rate of "rarer" bosses.




***
Forneus
Missile/C/none/150/15 DC
11,539/10,962/9,892



*****
Bernard
Melee/B/Slow 5/130/25 DC
31,100/31,100/23,300



******
Chiara
Magic/D/Knockback 6/150/30 DC
76220/86110/61165
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chaosbladeuk
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PostSubject: Boss Cheat Sheet   Wed Jan 23, 2013 12:46 pm

td align="left"][/td]td align="left"][/td]
PictureNameTypeSpeedUse
AnneGroundDMelee(D) Missile/Magic(C)
HenryAirDMagic (D) Missile/Melee(C)
MaryAirDMissile(D) Magic/Melee(C)
ElizabethGroundDMagic(D) Missile/Melee(C)
EthelredSeaDMissile(D) Melee/Magic(C)
OliverGroundDMelee/Missile/Magic(C)
GrayAirDMelee (D) Missile/Magic(C)


Last edited by chaosbladeuk on Sat Jan 26, 2013 6:48 pm; edited 1 time in total
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chaosbladeuk
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PostSubject: Rank Rewards   Fri Jan 25, 2013 7:06 am

1st
Grey the Phantom 6*
Oliver the Phantom 5*
Leviathan 5*
Soul Stone (L) x 5

2nd - 5th
Grey the Phantom 6*
Oliver the Phantom 5*

6th to 10th
Grey the Phantom 6*
Soul Stone (L) x 5

11th to 15th
Grey the Phantom 6*

16th to 30th
Oliver the Phantom 5*
4* Plus Ticket x 2
Soul Stone (L) x 2

31st to 50th
Oliver the Phantom 5*
4* Plus Ticket x 1

51st to 100th
Oliver the Phantom 5*
Premium Ticket x 1

101st to 200th
Oliver the Phantom 5*

201st to 300th
Leviathan 5*
4* Plus Ticket x 1

301st to 400th
Anne the Phantom 4*
Premium Ticket x 2

401st to 500th
Anne the Phantom 4*
Premium Ticket x 1

501st to 700th
Anne the Phantom 4*

701st to 1000th
Premium Ticket x 3
Time Elixir (P) x 3

1001st to 2000th
Premium Ticket x 2
Time Elixir (P) x 2

2001st to 4000th
Premium Ticket x 1
Time Elixir (P) x 1

4001st to 5000th
Time Elixir (P) x 3

5001st -
Time Elixir (P) x 2


Note: Anne, Oliver, and Grey are all recruitable monsters. Leviathan is NOT recruitable.
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chaosbladeuk
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PostSubject: Spirit Shard Rewards   Fri Jan 25, 2013 7:08 am

50 - Aura Spike x 1
300 - Life Ward x 1
600 - 600 Brave Points
1000 - 30K Luna
2500 - Premium Ticket x 1
3500 - 3000 Brave Points
5500 - Potions x 2
7500 - Life Ward x 2
10,000 - Aura Spike x 2
12,500 - Cleaves the Spirit Warrior
20,000 - 60K Luna (credits to Mayoren)
35,000 - Life Ward x 3 (thank you InstaQ for confirming)
70,000 - Seymour
100,000 - Potion x 3
160,000- Aragon
180,000 - Soul Stone (L) x 3 (credits to Danaerys83)

(to be continued)


Last edited by chaosbladeuk on Mon Jan 28, 2013 4:05 pm; edited 1 time in total
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themadmanazn
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PostSubject: Re: [Training] Soul Hunters Vengeance! [25th January - 4th February]   Sun Jan 27, 2013 1:23 pm

Some Shard and Monster De-Leveling Theory Courtesy of BKWiz

Quote :
Each boss has a 'base' BT value.

Each level on the boss over 1, increases this value by 1%. So approximately a level 200 boss would give 199-200% of the base BT of the boss. (This may NOT be correct for the 4* bosses)

Each time you fail a boss, it costs 50 additional TP or a ward to fight them again. There is also a penalty of 10% of the BT removed from the boss. Shard gains I 'believe' stay the same (Not 100% sure). Whether this penalty is 10% of the max or each time you try, I am not sure.

But to maximize your gains, one shot bosses as much as possible.

Furthermore, shard drops are random within a certain range. The higher tha boss, the higher the 'range'. The range difference stays the same, but the 'mid point' or 'total value' of the range goes up for every level of the boss.

Based on the rarity of your leader card, your units, and your ally units, you may hvae to cycle bosses earlier or later (Level them down) in order to keep them at a manageable level and not mindlessly waste pots.

The goal is to cycle monsters until the last leg of the event. Then you want to maximize your BT gains as much as you can while hopefully not needing to downcycle them during the last leg of the event.

Some Monster Data Courtesy of Aszutai

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PostSubject: Re: [Training] Soul Hunters Vengeance! [25th January - 4th February]   Today at 4:38 am

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[Training] Soul Hunters Vengeance! [25th January - 4th February]
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