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 [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]

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myad
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Sun Nov 04, 2012 6:48 pm

oh ya... re-read and ya... japanese... haha...


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DerpaDerpa
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Mon Nov 05, 2012 5:14 am

The Recruitable Monsters from the Nightmares are here

Nightmare Recruitables!
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Crowex
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Mon Nov 05, 2012 5:16 am

I think almost none are worth converting D:

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Blargod
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Mon Nov 05, 2012 5:58 am

DerpaDerpa wrote:
The Recruitable Monsters from the Nightmares are here

Nightmare Recruitables!
I can already tell that most of them are going to be crap just from the base stats.... I don't know about the H. Vampire since she's a 6* but I can tell that the werewolf is like a stat redistributed Sofia with the +15 cost for kb. Victoria is still strictly better for higher ground melee dps. Also, I don't know why, but I feel that her pixelated form looks really crappy.

As for the 4*s, Frankie would seem useless for most cases due to her AOE skill + relatively high deploy cost. Ghost = stat redistributed Christof with more Air and Sea attack but much lesser land attack. Witch, probably like Tulia with lower land attack and air attack for higher sea attack.

Overall, it seems like all these units seem to be stat redistributed of what currently exists. The fact that they've redistributed some of the stats more into sea attack doesn't bode well for in terms of their usefulness.

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clocksprocket
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Mon Nov 05, 2012 8:05 am

I mean, most units have redistributed stats from something. I urge users not to judge solely from level 1 stats though, since there is no set stat growth and some users just end up being way better than others.

If people could post max stats as they are found out, that would be helpful though.

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Blargod
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Mon Nov 05, 2012 8:18 am

They are. The fact is though most of these new units have their stats redistributed into sea or water attack, which is nearly useless, in comparison to other units that are nearly similar to them.
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dakkon107



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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Mon Nov 05, 2012 9:42 am

clocksprocket wrote:
I mean, most units have redistributed stats from something. I urge users not to judge solely from level 1 stats though, since there is no set stat growth and some users just end up being way better than others.

If people could post max stats as they are found out, that would be helpful though.

Yep, Nina starts with 4300 ground and Oktavia starts with 4000 ground. Nina ends up with 66,500 and Oktavia with 66,400. Not as big as a jump as it would seem....

Too bad Vampiress is speed D or I have a feeling that she would be close to a tier 1 ranged unit.

Although 175 ranged poison makes for some pretty crazy ticks!

And based on how mean she was, WWolf should have been a A or S speed.
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cmud2007
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Mon Nov 05, 2012 10:15 am

Seems that Warewolf has the potential to be the best 5* sea attack melee?
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tsunonlau
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Mon Nov 05, 2012 4:50 pm

I have seen a spread sheet that can calculate the chance of recruitment by given amount of soul stones and monsters level. But the equation seems messed up a little bit, can someone post a corrected spread sheet for this ?
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clocksprocket
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Mon Nov 05, 2012 6:33 pm

I mean, the 5* equation is in the first post... (;

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predator852
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Mon Nov 05, 2012 7:40 pm

clocksprocket wrote:
I mean, the 5* equation is in the first post... (;

this!
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Shokkeru
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Mon Nov 05, 2012 7:41 pm

I was hoping converted Wolf would have S atk speed or at least B seeing how freaking fast she attacks in the event. Oh well =\
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Akisu
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Mon Nov 05, 2012 8:07 pm

dakkon107 wrote:
clocksprocket wrote:
I mean, most units have redistributed stats from something. I urge users not to judge solely from level 1 stats though, since there is no set stat growth and some users just end up being way better than others.

If people could post max stats as they are found out, that would be helpful though.

Yep, Nina starts with 4300 ground and Oktavia starts with 4000 ground. Nina ends up with 66,500 and Oktavia with 66,400. Not as big as a jump as it would seem....

Too bad Vampiress is speed D or I have a feeling that she would be close to a tier 1 ranged unit.

Although 175 ranged poison makes for some pretty crazy ticks!

And based on how mean she was, WWolf should have been a A or S speed.

WWolf gonna have C speed. no? what japa wiki says who knows!
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Mon Nov 05, 2012 9:06 pm

how much luna do LSS go for?
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Blargod
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Mon Nov 05, 2012 9:13 pm

dakkon107 wrote:
how much luna do LSS go for?

Depends on how many people have recruitable units. During the first recruitable events, LSS dropped to 25k luna each since people thought it was going to disappear after the event and because there weren't a lot of people with recruitable units.

During the Black Dragon Castle event, Sonias flooded everyone's unit lists and it wasn't uncommon to trade 1-2 TEs for a LSS.

I think this event will be an in-between from the last two events since a lot of people are backlogged due to the last event and because practically no one has access to LSSs in this event as you need 110k lanterns.
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Tomoya85kun
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Mon Nov 05, 2012 10:36 pm

i found what they're attacks and special abilities would be if they were befriended as fightable units. i'm not that great with my kanji xP so... here's the link to the facebook site of it and since i mentioned kanji, it's in japanese xP
http://www.facebook.com/photo.php?fbid=438425889554259&set=a.438425809554267.104503.395758347154347&type=1&theater
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kyaaya



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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Tue Nov 06, 2012 11:35 am

JPwik updated werewolf max stats:

Land Air Sea Total
LV100 42130 38490 42130 122750

Skill: Knockback 5
Speed: C
Cost: 30
Range: 130

Looks good? Though I have no hope of getting top 500 rank...

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Dannupa



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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Tue Nov 06, 2012 11:39 am

Maybe Werewolf will have a multiple attack (Like Sheryl). That would be a logical bridge to her speed in the event. Though Fantasica hates being logical.
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Despoted
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Tue Nov 06, 2012 12:54 pm

Wow. Werewolf's maxed stats completely exceeded my expectations. I was hoping for something like 35K 30K 35K. Second highest total of any 5* with C speed and knockback. That's top tier and completely worth the 30 deploy cost.
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po1102
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Tue Nov 06, 2012 1:05 pm

Wolf has lower ground attack than most other melee knockback 5* though. But her air and sea totally make up for that :3.

Despoted wrote:
Wow. Werewolf's maxed stats completely exceeded my expectations. I was hoping for something like 35K 30K 35K. Second highest total of any 5* with C speed and knockback. That's top tier and completely worth the 30 deploy cost.

Who's the highest total stats that is 5* with C speed kb that you're talking about? o.o
Her stats are only second to Heide's lol
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Tue Nov 06, 2012 1:15 pm

I meant Werewolf's total stat is second only to Heide. The fact that she also has C speed and knockback pushes her above any other 5*. I hope my position in the top 500 will hold by the end of the event because a lot more people are going to try to get her now.
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brokenchicken
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Tue Nov 06, 2012 1:34 pm

So plain Vampire isn't recruitable? Bad in that it's thereby pretty useless, good in that'll save me lots of effort next week.

Werewolf's numbers are pretty sick, though.
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Blargod
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Tue Nov 06, 2012 2:25 pm

The werewolf's numbers are surprising. I was expecting 40k max for land and water but the numbers exceeded that.

The only thing left to is to test her attack speed in relation to other C speed units like Vic.
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aszutai
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Tue Nov 06, 2012 3:56 pm

Blargod wrote:
The werewolf's numbers are surprising. I was expecting 40k max for land and water but the numbers exceeded that.

The only thing left to is to test her attack speed in relation to other C speed units like Vic.

Knockback as well >_< Darn it, I want that werewolf now. Rank 833, that's a long shot. How much BT do I need to make it to the top 500?
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Blargod
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Tue Nov 06, 2012 4:07 pm

aszutai wrote:
Blargod wrote:
The werewolf's numbers are surprising. I was expecting 40k max for land and water but the numbers exceeded that.

The only thing left to is to test her attack speed in relation to other C speed units like Vic.

Knockback as well >_< Darn it, I want that werewolf now. Rank 833, that's a long shot. How much BT do I need to make it to the top 500?

The only real downside is her high cost. Even if her overall stats are high, her cost would mean that your party would be limited in the colosseum events. I'm really interested to see her attack speed in comparison to Victoria though. If her attack speed were close to B, then she would definitely be highly sought after unit.

Dunno whats on 500 but I'm 260 and roughly back to 89k bt thanks to the roll back. I think you shouldn't have a problem catching up since I'm assuming that it still relatively easy to take down the nightmares?
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PostSubject: Re: [EVENT] Nightmares Recruitment [Nov 8 - Nov 12]    Today at 4:35 am

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