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 [Colo] Battle of the Clock Tower [September 3rd 2014 - September 5th 2014]

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KuroStar
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Join date : 2012-09-24
Posts : 2816

PostSubject: [Colo] Battle of the Clock Tower [September 3rd 2014 - September 5th 2014]   Tue Sep 02, 2014 12:20 pm



Summary of Colo-style Events (credits to ElysianField and themadmanazn)
For those who haven't participated in an Colo-style event, here's a summary of how they work.

First, you assemble a team of five units, with a limit of 100 deploy points. Whenever you battle, two active, random allies will also join you.

There are two types of battles -- event/quest battles, where you face NPC setups, and PVP battles, where you face other players' group setups.
PVP battles give BT and victory points if you win; event battles give BT points. Occasionally during event battles, you will come across a boss and have the option of fighting it -- if you fail, you can use a potion to continue; otherwise you lose.

Battles consist of 30 turns split between you and the opponent. Units take turns attacking based on speed and other skills that come into play.
The battle ends when one player's stamina completely depletes or at the end of 30 turns, awarding the win to whoever has the most stamina left.


Each of the unit skills has a chance to activate during battle, and each has a certain effect:

Attack Boost: For a certain number of turns, the boost actually activates and boosts the appropriate units' stats.

Poison: Poison applies a "damage over time" debuff to your opponent. Poison lasts 5 rounds and damages your opponent (around 5% of their health) whenever they take a turn to attack. Both sides can be poisoned at the same time and poisoning your opponent no longer cancels your own poison.

Slow: Slow decreases the opponent's speed, occasionally pushing some of their units further in the line-up and yours up. This is is done by adding a tick or a number to the unit's attack speed (think of numbers and not letters). So if someone's attack speed is 0.9, slow may make it 1.0. This is why at times it doesn't appear to do anything because despite adding the tick, the unit still is still faster than the rest.

Knockback:  Completely removes the opponent's next unit and places them at the end of the current attack cycle.

Area Attack: When activated, damages increases by 1.75 the unit's damage.


Note: Regarding Jolt Juice: You can only hold 200 Jolt Juice of each type at a time. Keep the rest in your inbox! If you take from your inbox while at 200 Jolt Juice, they will disappear!!

For a complete guide on creating a decent team, go here

For advice on your team formation on general advice regarding arena team team, go here

For information about Colosseum item bonuses, go here

Colosseum Events have areas where you clear an area by gaining an amount of BT Points.

This new areas have effects on your units and can change the flow of battle (usually in the later areas like Area 4) very easily if you're caught unprepared.

Area 1: Melee Units are boosted while Magic Units are nerfed
Area 2: Missile Units are boosted while Melee Units are nerfed
Area 3: Magic Units are boosted while Missile Units are nerfed
Area 4: Missile Units are boosted while Magic Units are nerfed
Area 5: No effect
Area 6: Magic Units are boosted while Melee Units are nerfed

Area Effects have no effect on Battle of Heroes mode. (i.e PvP)

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KuroStar
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PostSubject: Re: [Colo] Battle of the Clock Tower [September 3rd 2014 - September 5th 2014]   Mon Sep 08, 2014 11:13 am

Bumping up in order

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