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 [iOS/Droid CCG/RPG] Million Arthur

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rotarywhiz
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Tue Apr 01, 2014 7:52 am

KuroStar wrote:
Wow, I like this event. JUST GOT GARETH FROM AN ALLY'S AROUSED GARETH LIKE OMGGGG. MY FIRST SUPER RARE+ in LESS THAN A MONTH!!! AHHHHHHHHHHHHHHHHHHHHHHHHHH

Congrats, even the drops are better than anything fanta gives.
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ForLulzz
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Tue Apr 01, 2014 1:43 pm

Wooooo got a Gareth too Very Happy
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luanadorea



Join date : 2013-07-13
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Tue Apr 01, 2014 4:32 pm

Why cant I download the game? All i see on app store is a blank page Crying or Very sad 
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rotarywhiz
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Tue Apr 01, 2014 5:29 pm

AzakaZero wrote:
Million Arthur is out today. I have barely started playing it but from what I read this game is huge in Japan. Looks real pretty too.

Playing on Android, had to use the direct download link and install the .apk because it's not available in all play stores. Works fine, though, even on my old droid.

http://ma.cherrycredits.com

go here to download and use my referral code:10ab
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KuroStar
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Tue Apr 01, 2014 5:42 pm

ForLulzz wrote:
Wooooo got a Gareth too Very Happy

I got a second Gareth, and even Lancelot and Galahad.

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rotarywhiz
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Tue Apr 01, 2014 7:17 pm

KuroStar wrote:
ForLulzz wrote:
Wooooo got a Gareth too Very Happy

I got a second Gareth, and even Lancelot and Galahad.

you guys sure have some luck, i have yet to get a Gareth.

Edit: I finally got a Gareth
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ForLulzz
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Tue Apr 01, 2014 11:49 pm

luanadorea wrote:
Why cant I download the game? All i see on app store is a blank page Crying or Very sad 
you mean the game isn't on your app store? If so, you might have to change stores.
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KuroStar
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Wed Apr 02, 2014 6:33 am

ForLulzz wrote:
luanadorea wrote:
Why cant I download the game? All i see on app store is a blank page Crying or Very sad 
you mean the game isn't on your app store? If so, you might have to change stores.

If you're using Android devices, click the link below and click Direct Download.

If you're using iOS devices, click the link below and use the QR scanner to scan the QR code for the iOS.

http://ma.cherrycredits.com/download

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KuroStar
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Wed Apr 02, 2014 6:35 am

http://forum.cherrycredits.com/topic/217033-list-of-card-combos/


My friend, truedistance, from another game that I play, has created this list of card combos. Smile

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luanadorea



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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Wed Apr 02, 2014 7:20 am

I found out i have to change my itunes store region to be able to download it :/
I guess i'll just give up  Sad 
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KuroStar
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Sun Apr 06, 2014 12:52 pm

i forgot to mention, there's another way to level your units faster for the rarer cards. If you have multiple copies of the same card, you can use the extra card (Lv 1) and enhance it with a levelled card. It will be then higher level than the levelled card(Must be same unit or level break will not carry over!) that you have used.

This method is called Reverse Limit Breaking, but this also takes a lot of gold. Sell all your 1* and 2* Razz

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ciriquen



Join date : 2014-01-12
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Mon Apr 07, 2014 4:27 am

I started on Saturday afternoon, because of this thread - had to download the apk from the website...

I got a 5* from a Gacha ticket, of the right type, with huge boobs, so it looks like MA has that in common with Fantasica!

Does anyone know if it's possible to enter an invite code after starting the game, I can't seem to find a way...

If anyone wants to use it, my code is b3f2.
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Spacebug
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Mon Apr 07, 2014 6:36 am

Please accept my request if you see a req from SpaceWanderer, just joined last night.
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SomelPT



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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Tue Apr 08, 2014 8:28 pm

Hi, i've started playing MA some days ago, so far i've got some super rares, but no way to lvl break them. I'm close to getting hector from the shards/emblems, but how would i get copys in order to lvl break her? Is the event repeated?

Thx in advance, cool game
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rotarywhiz
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Tue Apr 08, 2014 10:48 pm

SomelPT wrote:
Hi, i've started playing MA some days ago, so far i've got some super rares, but no way to lvl break them. I'm close to getting hector from the shards/emblems, but how would i get copys in order to lvl break her? Is the event repeated?

Thx in advance, cool game

All you have to do to get copies of Hector is to continue getting emblems, after you collect the last reward the list starts over. So you can repeat it as many times as you want.
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AzakaZero
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Thu Apr 24, 2014 2:07 am

So, after having played this for a while, some observations.

* "Events" are repetitive, pretty much a carbon copy of the previous event, with new units. I guess Fanta spoiled me with different event types?

* The best reward you can get from a normal boss is said boss awakening to its harder form when you kill it. Regular bosses have very poor loot but the hard ones drop the good stuff. You have a chance to spawn hard bosses by dealing the killing blow to your own or an ally's normal boss. Which basically rewards kill-stealing, which is poor game design. Sure, if your ally spawns the awakened boss by stealing your kill you still get to hit it unless they one-shot it (unlikely) but you have to be faster than your ally's other allies.

* There's not much point in doing any other explore levels than the event level since rewards from collecting stars/badges/etc. is way, way better.

* I completed one fragment set and got a 3*, haven't really been motivated to pvp after that. What are your experiences with pvp?
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ciriquen



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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Thu Apr 24, 2014 4:26 am

AzakaZero wrote:
So, after having played this for a while, some observations.

* "Events" are repetitive, pretty much a carbon copy of the previous event, with new units. I guess Fanta spoiled me with different event types?

Yeah, not much imagination being shown so far. JP version is apparently better, so hopefully things will improve.
I'm still playing and levelling because I enjoy the stories, but if gameplay doesn't improve that's not going to keep me playing forever...

AzakaZero wrote:
* The best reward you can get from a normal boss is said boss awakening to its harder form when you kill it. Regular bosses have very poor loot but the hard ones drop the good stuff. You have a chance to spawn hard bosses by dealing the killing blow to your own or an ally's normal boss. Which basically rewards kill-stealing, which is poor game design. Sure, if your ally spawns the awakened boss by stealing your kill you still get to hit it unless they one-shot it (unlikely) but you have to be faster than your ally's other allies.

* There's not much point in doing any other explore levels than the event level since rewards from collecting stars/badges/etc. is way, way better.

On Friday you get double gold, and the daily event gives 30,000 for completion. Since RLB takes a ton of gold, that event is necessary, but otherwise, yes, event levels only...

The only other exception I can think of is that the cards for evolution have to be farmed if you want to MLB any of the evolved cards, but even then you only have to hit the right level until you pull that card.

AzakaZero wrote:
* I completed one fragment set and got a 3*, haven't really been motivated to pvp after that. What are your experiences with pvp?

I've got cards from the first two sets of fragments, neither are really good enough to make me want to repeat and LB them, sadly. If you can't get MLB cards any other way, then you might want to repeatedly complete sets of the same fragment.
If you're spending BC on PvP though, you're not hitting fairies, not earning stars, and not getting all the rewards that come from that, so you'd have to really want that MLBed rare...
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siangaun
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Thu Apr 24, 2014 5:14 am

is that this game can trade?
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KuroStar
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Thu Apr 24, 2014 9:29 am

siangaun wrote:
is that this game can trade?

This game does not have any trade system.

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rotarywhiz
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Thu Apr 24, 2014 10:17 pm

I have to agree that this game is repetitive but aren't most card games that way? The object is the same as most games, you compete to get the cards you want and some people play to build certain types of teams. There is also the appeal of the art on the cards that I believe is why most people play these types of games, I personally am still trying to get a balanced team made so I can do more damage but there is still more I need to learn about the mechanics of the teams and bonuses. Here is also a list of the weekday bonuses to help you decide when to play event zones.

Special bonuses for event zone during weekdays:
Monday - 2x Card EXP
Tuesday - 1.5x EXP rate in event zones
Wednesday - 1.5x EXP rate and chance to recover AP/BC rate
Thursday - 2x chance to recover BC rate
Friday - 2x increase in Gold rate

My tests on Fridays seem to show that the bonuses only apply to the event zones listed below, and not the collection event zone(e.g. School Zone doesn't appear to have 2x Gold rate).

Here is a list of what we can get for clearing the event zone:
Monday (Forest of Poems) - 2,000 Union Points
Tuesday (Hill of Lamps) - 2,000 Union Points
Wednesday (Rainbow Valley) - 1 AP Potion
Thursday (Forest of Trees) - 1 BC Potion
Friday (Way to the Palace) - 30,000 Gold

Area 1: 2AP, 10 Steps
Area 2: 3AP, 10 Steps
Area 3: 4AP, 15 Steps
Area 4: 5AP, 14 Steps
Area 5: 6AP, 17 Steps

I believe that this is constant for all areas. To full clear an area, you will need a total of 282AP. Without leveling or AP pots, this would mean that it would take about 14.1 hours worth of AP.
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Spacebug
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Mon Apr 28, 2014 3:07 pm

Just a fake Gacha machine if you want to try out your virtual luck:

http://www.inven.co.kr/site_config/ma/gacha/ it simulates 10 pulls per turn.

I pulled a Million Rare (7*) on my 2nd try with the 10th card lol
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KuroStar
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Wed Apr 30, 2014 12:05 pm

Spacebug wrote:
Just a fake Gacha machine if you want to try out your virtual luck:

http://www.inven.co.kr/site_config/ma/gacha/ it simulates 10 pulls per turn.

I pulled a Million Rare (7*) on my 2nd try with the 10th card lol

You should see my best draw....

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rotarywhiz
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Wed Apr 30, 2014 11:52 pm

New event is kind of interesting but its going to be a pain in the butt to evolve to get the 5* cards.
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AzakaZero
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Fri May 02, 2014 4:44 am

Yeah, you need to max out some of the material cards. If it wasn't for that it might have been too easy, though.
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KuroStar
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PostSubject: Re: [iOS/Droid CCG/RPG] Million Arthur   Sat May 03, 2014 12:44 am

I've almost finished gathering all the materials needed for MLBing the Garnets and Rubies ^^

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